Disney Lorcana card values › Illumineer's Quest: Deep Trouble

Illumineer's Quest: Deep Trouble Card List & Price Guide (QU1)

Every Illumineer's Quest: Deep Trouble card with live raw and PSA 10 prices, updated hourly. Updated Nov 2, 2026.

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Illumineer's Quest: Deep Trouble has 34 cards with prices tracked hourly, released in May 2024. A complete raw set is worth about $21.54 and the most valuable card is Minnie Mouse #12 at $11.54.

Released on May 17, 2024, Illumineer's Quest: Deep Trouble is a fixed-content scenario product rather than a randomized booster set. It pits players against Ursula, with dedicated Quest cards controlling threats, locations and escalating effects. Solo and cooperative play are central to the format. The tracked 34-card Quest group uses a single rarity designation, so there is no conventional common-to-rare ladder. Secondary-market attention instead falls on separated scenario pieces such as Minnie Mouse #12, Anna #1, Hercules #7, Tsunami #26, Ursula and The Lair // Infinite Wrath.

Illumineer's Quest: Deep Trouble chase cards

If you are not sure which printing you have, identify it with the card value scanner before comparing prices.

Complete, intact copies are generally more practical than assembling the scenario one single at a time. Individual Quest cards matter mainly as replacements, character collectibles or separated components. There are no pack odds to consider because the product has fixed contents. Buyers should check cards and larger play components for bends, edge wear and handling marks caused during repeated scenario play.

Full Illumineer's Quest: Deep Trouble card list with prices

#CardRarityRawPSA 10
12Minnie MouseQuest$11.54-
UrsulaQuest$4.74-
The Encounter // A Dark RealmQuest$0.42-
The Lair // Infinite WrathQuest$0.85-
4FlotsamQuest$0.32-
24RiptideQuest$0.21-
8JafarQuest$0.36-
7HerculesQuest$0.43-
25Tentacle SwipeQuest$0.21-
20Entangling MagicQuest$0.21-
29The Hexwell CrownQuest$0.25-
31Ursula's Stolen TridentQuest$0.19-
19Crushing WaveQuest$0.18-
23Lightning StormQuest$0.26-
26TsunamiQuest$0.38-
21Fortunate HitQuest$0.15-
9JetsamQuest$0.37-
28WhirlpoolQuest$0.26-
5GastonQuest$0.34-
1AnnaQuest$1.22-
10Mad HatterQuest$0.22-
13Prince EricQuest$0.25-
14SharkQuest$0.18-
2Bruno MadrigalQuest$0.15-
3Captain HookQuest$0.21-
6HeiHeiQuest$0.34-
17CapsizeQuest$0.20-
22Lash OutQuest$0.17-
11Magica De SpellQuest$0.21-
15TamatoaQuest$0.22-
16Triton's DaughtersQuest$0.22-
18Choppy WatersQuest$0.12-
27TyphoonQuest$0.20-
30Ursula's ContractQuest$0.17-

Frequently asked questions

What is the most valuable card in Illumineer's Quest: Deep Trouble?

Minnie Mouse #12 leads the set at about $11.54 raw, followed by Ursula # at $4.74.

How many cards are in Illumineer's Quest: Deep Trouble?

Illumineer's Quest: Deep Trouble has 34 cards in our price guide, released in May 2024. The most common rarity is Quest (34 cards).

How much is a complete Illumineer's Quest: Deep Trouble set worth?

Adding up the lowest near mint Cardmarket price of every card gives about $21.54 for a raw set. Buying singles one by one usually costs more once shipping is added.

How many Illumineer's Quest: Deep Trouble cards are worth more than $10?

1 of the 34 cards are currently worth $10 or more raw. Most of the rest are commons and uncommons that sell in bulk.

How do I find the card number on a Illumineer's Quest: Deep Trouble card?

The number is printed in the bottom corner next to the set symbol and the set code QU1. Match it to the list above, or scan the card with a phone app to read it for you.

Can Illumineer's Quest: Deep Trouble be played solo as well as cooperatively?

Yes. The scenario supports solo play and cooperative play, with Ursula operating through her own automated encounter system. The fixed Quest cards direct her actions and threats, allowing players to face the scenario without someone taking the role of Ursula.

Are the Quest cards from Illumineer's Quest: Deep Trouble legal in standard constructed decks?

The Quest-labeled encounter cards are scenario components, not ordinary deck-building cards for standard constructed play. They operate Ursula, threats and scenario effects inside Deep Trouble. Player cards supplied for regular decks should be distinguished from the dedicated Quest material.

Does every Illumineer's Quest: Deep Trouble box contain the same scenario cards?

The core product is fixed rather than randomized, so sealed copies are intended to contain the same scenario materials and included decks. Buying additional copies does not provide different pull possibilities. Missing cards usually result from an opened copy being separated or incompletely stored.

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